EECS 351

See also: EECS 395

Project A

Oct. 2, 2007 - Goals/Ideas

  • Look at the examples to help get started making a window and get the OpenGL stuff set up
  • Create classes for points, vectors, and other shapes
  • Create methods for vector math and matrix math
  • Create some lines and shapes (probably simple ones to start with)
  • Allow the user to control a shape and move it around with the keyboard
  • Allow the user to rotate/scale the shape
  • Read in a point list from a file and use the points to create something (maybe a background)
  • Add something that is animating all the time to make things more interesting

Oct. 7, 2007 - Update

Completed:
  • Classes for points, vectors, and transformations (which contain matrices)
  • Ability to manipulate a square by rotating it, translating it, scaling it, or any combination of the three
  • User input via the mouse
In Progress:
  • Drawing lines and shapes to make something cool
  • Allow the user to control the shape
Plans for the Future:
  • Read in points from a file
  • Allow user input via the keyboard
Screenshots:

screenshot

Videos:

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Oct. 8, 2007 - Update

Completed:
  • Tree Fractal using lines
  • User input via keyboard
  • User can change number of times it is fractalized (if that's not a real word, it should be)
  • User can change the scale of the branches
In Progress:
  • Allow the user to change the angle that the tree is drawn at
Plans for the Future:
  • Read in points from a file to create the tree
  • Add color to the tree
  • Add some type of animation
  • Improve drawing algorithm
  • Make it so that the entire tree is always visible
Screenshots:

screenshot

Videos:

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Oct. 9, 2007 - Update

Completed:
  • Allow the user to change the angle that the tree is drawn at
  • Added color to the tree
  • Added instructions
  • Improved drawing algorithm
In Progress:
  • Read in points from a file to create the tree
Plans for the Future:
  • Add some type of animation
  • Make it so that the entire tree is always visible
Screenshots:

screenshot

Videos:

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Comments

Alex Krzyston

Looks pretty good. Does the program take any input from the user via the mouse and/or keyboard? You could add a feature where the user can drag around the fractal tree with his or her mouse.

Kevin Cheung

It looks really cool and watching the GIF was also nice. I really like the way you blended the colors of the tree. Perhaps adding a leaf changing option?

Jasper Chen

Watching the animations is pretty neat. How did you create animated gifs from your code? Is there a tutorial for it? I'm having trouble finding info on it.

Oct. 10, 2007 - Final

Completed:
  • Read in points from a file to create the tree
  • Allow Cartesian coordinates or Polar coordinates from the file
  • The tree is always visible
  • The user can change the line thickness
Screenshots:

screenshot

Videos:

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Project B

Oct. 29, 2007 - Goals/Ideas

  • Look at the examples to get started with 3D cameras and viewing stuff
  • Create some 3D shapes and allow the user to change the camera
  • Allow the user to change the parameters of the jointed object
  • Read in a point list from a file and use the points to create the jointed object

Oct. 29 - Update

Completed:
  • Read in a point list to generate a system of pendulums (a system of 1 for now)
  • User can rotate the camera with the mouse
In Progress:
  • Allow the user to move the camera with the keyboard
Plans for the Future:
  • Allow more pendulums to hang off of the first ones
  • Make it so that the entire pendulum system is always visible
  • Have different types of camera views
Screenshots:

screenshot

Videos:

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Oct. 29, 2007 - Update

Completed:
  • Added the ability for the user to mess with gravity
  • Allowed the user to move the camera around with the keyboard
  • Changed the wire frame spheres to solid spheres
In Progress:
  • Make it so that the entire pendulum system is always visible
  • Allow more pendulums to hang off of the first ones
Plans for the Future:
  • Have different types of camera views
  • Allow the user to create additional randomly placed pendulums
Screenshots:

screenshot

Videos:

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Comments

Rudy Galfi

Nice job! I like the versatility of your project. It would be cool if there were a way to elongate the pendulum rods so that the 3-D aspect of this project (i.e. giving it more perspective) was more apparent.

Dan Gilk:

lighting and shading would make this really cool because the three dimensional nature of the pendulums would be more obvious

Jeff Hentschel

I like the pendulums, but agree that lighting and shading would make it look a lot cooler. I prefer the wireframe layout without the lighting.

Oct. 30, 2007 - Final

Completed:
  • The pendulum system is always visible
  • The user can change between orthographic and projection camera views
  • Allowed more pendulums to hang off of the first ones
  • Allowed the user to create additional randomly placed pendulums
  • The user can change the number of pendulums that are attached to each other
Screenshots:

screenshot

Videos:

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Project C

Nov. 1, 2007 - Goals/Ideas

  • Modify Project B
  • Add a stationary light
  • Add a moving light
  • Allow the user to control the lights
  • Make the pendulums out of different materials

Nov. 7, 2007 - Update

Completed:
  • Modified Project B
  • Added a stationary light at the origin
  • Made the pendulums out of different random materials
In Progress:
  • Add a moving light
Plans for the Future:
  • Allow the user to control the lights
Screenshots:

screenshot

Videos:

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Nov. 8, 2007 - Update

Completed:
  • Add a moving light that circles around the pendulums
In Progress:
  • Allow the user to turn the lights on and off
Plans for the Future:
  • Allow the user to control the motion of the moving light
Screenshots:

screenshot

Videos:

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Nov. 13, 2007 - Final

Completed:
  • Modified Project B
  • Add a stationary light at the origin
  • Add a moving light that circles around the pendulums
  • Made the pendulums out of different random materials
  • Allowed the user to turn the lights on and off
  • Allowed the user to control the speed, height, and radius of the orbiting light
Screenshots:

screenshot

Videos:

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Project D

Nov. 27, 2007 - Goals/Ideas

  • Modify Project C
  • Add several Bezier patches
  • Stitch the patches together
  • Ensure that the patches don't have seams
  • Make the patches move with time
  • Allow the user to change how the patches move
  • Allow the user to view the patches as meshes or wire frames
  • Allow the user to view the control points

Nov. 29, 2007 - Update

Completed:
  • Modified Project C (removed everything to do with pendulums, but kept the base code)
  • Added three Bezier patches
  • Stitched the patches together
In Progress:
  • Make the patches move with time
Plans for the Future:
  • Ensure that the patches don't have seams
  • Allow the user to change how the patches move
  • Allow the user to view the patches as meshes or wire frames
  • Allow the user to view the control points
Screenshots:

screenshot

Videos:

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Dec. 2, 2007 - Update

Completed:
  • Made the patches move randomly with time
  • Ensured that the patches don't have seams
  • Allowed the user to view the patches as meshes or wire frames
  • Allowed the user to view the control points
In Progress:
  • Allow the user to change how the patches move
Plans for the Future:
  • Make the patches into a sail on a mast
  • Add a ship for the mast to attach to (possibly out of more patches)
Screenshots:

screenshot

Videos:

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Dec. 3, 2007 - Update

Completed:
  • Allowed the user to change how the patches move by changing the wind speed
  • Made the patches into a sail on a mast
In Progress:
  • Add a ship for the mast to attach to (possibly out of more patches)
Plans for the Future:
  • Add a background other than black
Screenshots:

screenshot

Videos:

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Dec. 4, 2007 - Final

Completed:
  • Modified Project C (removed everything to do with pendulums, but kept the base code)
  • Added three Bezier patches
  • Stitched the patches together
  • Made the patches move randomly with time
  • Ensured that the patches don't have seams
  • Allowed the user to view the patches as meshes or wire frames
  • Allowed the user to view the control points
  • Allowed the user to change how the patches move by changing the wind speed
  • Made the patches into a sail on a mast
  • Added a ship for the mast to attach to (made out of GL_QUADS since I ran out of time for patches)
  • Changed the background to blue (didn't have time to do something cool)
Screenshots:

screenshot

Videos:

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